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Command uniform #32103

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GoldenCan
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@GoldenCan GoldenCan commented Sep 12, 2024

About the PR

Added three (3) - now four (4) - new pieces of clothing: The command jumpsuit, command jumpskirt, command cap and command beret.
These are intended to be multi-purpose "generic" command clothes. They can only be obtained from the Head of Personnel's uniform printer. They are intended to be available to give out to people promoted to non-standard command or command-related jobs. They can be used as sets or individual pieces of clothing can be used on their own.

Why / Balance

There are currently no "generic" command clothes.

There are generally two categories of non-standard/irregular command jobs that one might get promoted to in a round.

  1. A "head" which does not match one of the roundstart command jobs. (Examples: Chief Service Worker, Head of Greytide, Head of Clowning)
  2. A job that primarily works with commanad and the bridge, but which is not a head of a department. (Examples: Bridge Assitant, Bridge Guard, Captains personal body guard, HOP's secretary.)

(NOTE: The clothes are not in any way required to be used like described below. It is up to command in a given round to decide when and how to use them, and which to use.)
The jumpsuit, jumpskirt and command cap are intended primarily for jobs in the second category. The clothes are intended to be clearly command colored, but the baseball cap itself does not signal authority as much as the command beret.
The beret is primarily intended for jobs in the first category, as berets in are associated with authority and status in SS14. The jumpsuit and jumpskirt can also be used for jobs of the first category if so desired.

In the game there are several reason that one might promote (or perhaps even demote) somone to a job in one of those two categories.
(I have listed a two reasons why someone might be promoted/demoted to a "Chief Service Worker" below. They are not the best examples.)

But currently, there are no clothes that clearly identifies anyone as a member of command, without also implying that they are the head of one of the 6 (roundstart) departments or the captain. This means that when anyone is given an "irregular" command position there is no good way to for their clothes to indicate their position.

In conclusion: Adding these clothes would not allow command members to do anything that they could not do before, but it does allow them to add more visual distinction and clarity in a varity of rare but interesting cases.

##Two examples of promotions/demotions.
(You do not really need to read this section - it is not that good.)

I will now list examples of why someone might be appointed to a command job which does not correspond to one of the 7 roundstart/regular command jobs:

  1. Due to a bureaucratic or clerical error (i forgot which one was which) there are now 2 Heads of Personnel. They decide to split their tasks and duties between them: One HOP is tasked with managing service and its retitled to the "Chief Service Worker", the other HOP keeps the title of HOP whilst only managing the HOP's duties unrelated to service (given people jobs and managing IDs, keeping an eye on EVA, protecting Ian and acting as the second-in-command if needed).
  2. The server is low pop and there is no HOP. A chef with experience with botany asks the captain to become the HOP in order to manage the unmanaged service. The captain agrees that she can not manage the entirety of service on their own, but she believes that giving the chef what is almost AA would be too risky, and as such she does not fully promote the chef to HOP, instead giving the chef access to service jobs and the authority to manage service.

(These are two very similar examples. I wanted to add more but i didn't have the time.)

Media

Showcase of the new clothing (UPDATED september 22, 2024):
ZCommandOutfitUpdated
ZCommandOutfitUpdated2

Requirements

Changelog

🆑

  • add: Heads of Personnel can now fabricate generic command-themed clothes using their uniform printer.

@github-actions github-actions bot added Changes: No C# No C# knowledge is required to review or fix this item. Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design. labels Sep 12, 2024
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github-actions bot commented Sep 12, 2024

RSI Diff Bot; head commit a7486be merging into 21bd9df
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Clothing/Head/Hats/beret_command.rsi

State Old New Status
equipped-HELMET-hamster Added
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Head/Soft/commandsoft.rsi

State Old New Status
equipped-HELMET-hamster Added
equipped-HELMET Added
flipped-equipped-HELMET-hamster Added
flipped-equipped-HELMET Added
flipped-inhand-left Added
flipped-inhand-right Added
icon Added
icon_flipped Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Uniforms/Jumpskirt/commandgeneric.rsi

State Old New Status
equipped-INNERCLOTHING-monkey Added
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/Clothing/Uniforms/Jumpsuit/commandgeneric.rsi

State Old New Status
equipped-INNERCLOTHING-monkey Added
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Edit: diff updated after a7486be

@Catdere
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Catdere commented Sep 12, 2024

I like the idea but i think the uniform but I think a dark blue turtleneck would look the best and fit the best.

My reasoning stems from turtlenecks provoking some sort of status that being, The HoS, CE, CMO, RD, Central Command, and Even the syndicate in some places all seem to wear them.

@Kadeo64
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Kadeo64 commented Sep 12, 2024

i really like the uniform but it doesn't really.. scream "command". In fact, it screams the opposite, this looks like something a low level worker would wear. If the pants/skirt were a dark blue/dark grey maybe it would be better?

also a turtleneck would work

@LordEclipse
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LordEclipse commented Sep 12, 2024

These look almost like a "mail worker" to me, maybe turtle neck + generic command pauldrons/cloak would sell the look better. Overall very nice looking either way.

@LittleNorthStar
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I think maybe change the hat to a beret as there also common among command and have some level of associated authority in SS14

@Kadeo64
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Kadeo64 commented Sep 12, 2024

I think maybe change the hat to a beret as there also common among command and have some level of associated authority in SS14

a beret in this shade of blue with the gold badge would be drippy

@GoldenCan
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GoldenCan commented Sep 12, 2024

I like the idea but i think the uniform but I think a dark blue turtleneck would look the best and fit the best.

My reasoning stems from turtlenecks provoking some sort of status that being, The HoS, CE, CMO, RD, Central Command, and Even the syndicate in some places all seem to wear them.

A turtleneck would show more status. (Although it might not fit in all situations?)

i really like the uniform but it doesn't really.. scream "command". In fact, it screams the opposite, this looks like something a low level worker would wear. If the pants/skirt were a dark blue/dark grey maybe it would be better?

also a turtleneck would work

I think it is clearly command-related, but i do agree that it does not show as much status as most of the heads clothing.
(I think not showing as much status/authority but still using command colors would make the outfit fitting for a job like a Bridge Assitant or Bridge Guard.)

I think maybe change the hat to a beret as there also common among command and have some level of associated authority in SS14

a beret in this shade of blue with the gold badge would be drippy

A beret is associated more with status and authority, and would therefore be better in atleast certain situations.

Maybe i should just add a beret and turtleneck as well, and allow players to pick the outfit combination they think fits whichever job they come up with the best.

The beret and turtleneck would work well for "irregular"/"custom"/non-roundstart heads as the beret and turtleneck are associated with authority (as you (plural) have mentioned).
I think the additions in this PR, the command jumpskirt, jumpsuit and cap, work better for command-related jobs that would impose less authority (Bridge Assitant, Bridge Guard, Command Intern, and perhaps even a Chief Service Worker or Head of Greytide).

(I am sorry for repeating myself, and other people, in this comment, i don't/didn't have time to write this perfectly.)
(I also won't have time to sprite or add a beret or turtleneck for atleast a few days.)

@IProduceWidgets
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What about a suit style uniform? Something like you might expect a military officer to wear?

@Catdere
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Catdere commented Sep 12, 2024

The beret and turtleneck would work well for "irregular"/"custom"/non-roundstart heads as the beret and turtleneck are associated with authority (as you (plural) have mentioned). I think the additions in this PR, the command jumpskirt, jumpsuit and cap, work better for command-related jobs that would impose less authority (Bridge Assitant, Bridge Guard, Command Intern, and perhaps even a Chief Service Worker or Head of Greytide).

The turtlenecks are what centcom interns wear and a bridge officer type job that you are mention would be a bridge intern, As for having goofy heads in the 2 cases you mentioned, Head of Greytide wouldn't wear the uniform because they would want to keep wearing the grey uniform, The Head of Clowning would also be the same, and as for a Chief Service Worker... Thats already a job in game

@GroggleG
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https://tgstation13.org/wiki/Bridge_Assistant
I feel would be the best reference, yellow and navy.

@LordEclipse
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Honestly needs gold highlights to signify that they are actually command.

@github-actions github-actions bot added the S: Merge Conflict Indicates an item has merge conflicts that need to be addressed. label Sep 14, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

1 similar comment
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@Emisse
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Emisse commented Sep 16, 2024

I agree with last two comments and referencing bridge assistant outfit from tg

@GoldenCan
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I have now updated the sprites, and added a generic command beret.

The command cap can be used by command related jobs that are themselves not a "head" (jobs like tg's Bridge Assitant), whilst the command beret is intended for jobs that need to show off more authority (like the Head of Clowning).

Here they are in game:
zCOMMANDCLOWNSANDSTUFF
Shown left: A clown wearing only the command beret, because there is no requirement to wear the entire command outfit. (Which is something which i had a hard time describing through text for some reason.)
Shown in the middle: A kind of bridge officer/bridge guard character. (Or perhaps the captain's personal bodyguard? The possibilities are endless!)
Shown right: A human wearing a command jumpsuit and command cap.

PS. Thanks for all the feedback :)

@github-actions github-actions bot removed the S: Merge Conflict Indicates an item has merge conflicts that need to be addressed. label Sep 17, 2024
@LordEclipse
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I have now updated the sprites, and added a generic command beret.

The command cap can be used by command related jobs that are themselves not a "head" (jobs like tg's Bridge Assitant), whilst the command beret is intended for jobs that need to show off more authority (like the Head of Clowning).

Here they are in game: zCOMMANDCLOWNSANDSTUFF Shown left: A clown wearing only the command beret, because there is no requirement to wear the entire command outfit. (Which is something which i had a hard time describing through text for some reason.) Shown in the middle: A kind of bridge officer/bridge guard character. (Or perhaps the captain's personal bodyguard? The possibilities are endless!) Shown right: A human wearing a command jumpsuit and command cap.

PS. Thanks for all the feedback :)

That looks so much better! Awesome. Love it.

@GoldenCan
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GoldenCan commented Sep 22, 2024

I can add a generic "Command Turtleneck" to my PR if it is requested, but have decided not to do so otherwise, as i consider it fluff.

I could also replace the generic "Command Jumpsuit" and "Command Jumpskirt" with a generic command turtleneck, but i have chosen not to as i consider the Command Jumpskirt/-suit to be a better addition.

@GoldenCan
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Sprites for the command cap have been updated. See under "Media" above which has been updated.

@SlamBamActionman SlamBamActionman added the S: Untriaged Indicates an item has not been triaged and doesn't have appropriate labels. label Nov 14, 2024
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